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Humankind mods
Humankind mods





  1. #HUMANKIND MODS MOD#
  2. #HUMANKIND MODS MODS#

#HUMANKIND MODS MOD#

The mod introduces an impressive maximum of +50 pop/turn, achievable with a whopping 1M GrowthNet. We think this mod brings an interesting twist to population mechanics in HUMANKIND.Ĭhuck out that standard +1 pop/turn limit, and let your civilization flourish based on the power of your food production! Infinite GrowthĬraving limitless growth of your worldwide empire? Of course, you are! What ruler isn’t?Ĭheck out our number five pick, Infinite Growth! Give the Previous Era Building Cost Reduction mod a whirl and live a smoother, more balanced HUMANKIND journey! 5. With this mod, you can focus on expanding your empire while keeping your cities efficient and up-to-date. No more spending an eternity constructing a Granary in the Medieval era or struggling with outdated infrastructure. It reduces the costs of previous-era buildings by a generous 25% per era, streamlining your city development as you progress. Say hello to our number six pick, Previous Era Building Cost Reduction! It doesn’t alter the core cultures or units but reimagines the game in a bold, exciting way. You’ll find yourself with more choices every turn, rethinking your approach to city growth and expansion. It overhauls numerous aspects like population dynamics, production efficiency, and the pace of each era. We’re impressed by how this mod introduces a whole new set of interdependent mechanics that transform HUMANKIND into an almost entirely new game.īuyThis! revamps the importance of Money, Food, Influence, and Militarist, balancing them with Industry and Science. Unleash your inner Tony Stark in HUMANKIND! With No Turn Limit, you can explore HUMANKIND without boundaries, allowing the game to unfold and conclude in a more organic way. Say goodbye to the stress of ticking clocks and let your empire flourish indefinitely. We believe that freedom from turn limits should be a standard feature in any strategy game, sort of like how we feel about the pollution game-ender.īy removing the turn cap for all game speeds, this mod offers you the liberty to pursue your civilization’s growth at your own pace. Meet our number eight pick, the No Turn Limit mod! No Turn Limitįed up with time constraints in your conquests? With this mod, you’ll dive into the rich heritage and unique traits of these fascinating cultures, breathing new life into your HUMANKIND gems.Įmbrace the spirit of the islands and embark on a fresh, sun-kissed adventure! 8.

humankind mods

Get ready to explore the Lapitans, Samoans, Tahitian, Rapa Nui, Maori, and Hawaiians as you rewrite history.

humankind mods

We’re excited to introduce this vibrant collection of six cultures hailing from the breathtaking Polynesian islands. Say “aloha” to our number nine pick, the Polynesian Culture Pack! You can focus on leading your empire to greatness without the looming threat of an untimely end.

humankind mods humankind mods

We wholeheartedly believe this should have been an integral feature from the get-go.īy removing the pollution-induced game-ender, this mod allows you to enjoy your civilization-building escapades for as long as your heart desires, or at least until you end some other way. Our number ten pick, the Disable Pollution End Game mod, is here to save the day! Why can’t you turn this off in the base game, anyway?

#HUMANKIND MODS MODS#

We picked a variety of mods that can improve your experience with Humankind.







Humankind mods